High-Low rules: beat the last visit, or duck under it

High-Low — Splash, in half the pubs that play it — is the party game where you never know what you are aiming for until the moment before you throw. A call of HIGH or LOW comes down, and your three darts have to beat or come in under the total the player before you left. Miss the call and you lose a life. Last player standing wins.

Play High-Low, three lives →

How a visit is judged

Everything is a three-dart total, and the only number that matters is the one the previous visit left — the reference. Then:

Everybody starts with three lives. Miss a call and one goes; run out and you are eliminated, and the last card still standing wins. Five lives, or none at all, are one tap on the setup card.

The two calls nobody can make impossible

There are exactly two totals with no answer on one side of them, and the game refuses to ask for one. After a 0 the call is forced HIGH — there is nothing under zero to hit — and after a 180 it is forced LOW, because nobody has ever thrown 181. Every other number can be answered both ways, which is what makes the calling itself worth arguing about.

That is also where the skill hides. High-Low looks like a scoring game and is not one: a LOW on 26 is a harder throw than a HIGH on 26, because three darts that all miss the 1 and the 5 will quietly add up to more than you wanted. Players who can only score big are the first ones out.

House rules this board plays

The part no other rules page has, because no other site implements them. Each one opens the setup screen with that rule already set.

The strict reading — a level score is a miss — is what the board plays unless you say otherwise, because HIGH means beat it and LOW means come under it.

Common questions

Play it

High-Low is one of the twenty modes in Friendly Fire Casper, a free darts scoreboard that runs in a browser and keeps working when the wifi drops. It makes the call, scores the game for you, undoes the visit you typed wrong, remembers who won, and can put the board on a TV while everybody scores from their own phone.

Play High-Low, three lives →