Halve-It rules: seven targets, and a score you can halve away

Halve-It is the game that punishes a blank round rather than a bad one. There is a list of targets — classically 20, 16, D7, 14, T10, 17 and the Bull — and everybody throws three darts at each of them in turn. Hit it and you add points. Miss it with all three and your score is halved.

Play Halve-It, the classic seven →

How a round is scored

Every player throws three darts at the round's target, and each dart that lands on it scores what the target is worth — not what the dart is worth. That distinction is the whole game:

A round with nothing on the target halves your score, rounded up. That rounding is not politeness: it means a card is never quite wiped out, so a player on 7 who blanks is on 4 and still in the game.

After the last target the highest score wins. There is no checkout, no bust and nothing to finish on — Halve-It is a card game played with darts.

Why it plays the way it does

The classic list is built so the punishment gets more expensive as the card grows. Blanking the opening 20 costs almost nothing; blanking the Bull at the end, sat on 250, costs 125 and the match.

That is also why the treble ten sits second from last. A big round there is the biggest single swing in the game, and the temptation to keep throwing at the treble after two have already landed is the mistake the game is designed to offer you.

It takes any number of players, which is why it is the pub's favourite game for a crowd: nobody is eliminated, nobody waits long, and the scores stay close enough that the last round decides it.

House rules this board plays

The part no other rules page has, because no other site implements them. Each one opens the setup screen with that rule already set.

The target list is editable on the setup card — up to twelve of them, typed as numbers, doubles (D7), trebles (T10) or the Bull — and a list you like can be saved by name or dealt at random, which is the version to play when everybody knows the classic seven too well.

Common questions

Play it

Halve-It is one of the twenty modes in Friendly Fire Casper, a free darts scoreboard that runs in a browser and keeps working when the wifi drops. It scores the game for you, undoes the dart you typed wrong, remembers who won, and can put the board on a TV while everybody scores from their own phone.

Play Halve-It, the classic seven →