Connect Four darts rules: drop a token, make it four

Connect Four darts is the tabletop game played on the wire. Seven numbers own the seven columns of a 7×6 grid; hit a number and your token drops into that column, falling to the lowest empty cell exactly as a counter would. Four in a row — across, up, or either diagonal — wins. Two players, three darts a turn.

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How a token drops

Why the grid is harder than the tabletop game

On the table you place a counter wherever you like, so Connect Four is pure calculation. Here it is calculation plus the wire: the column that blocks your opponent’s three-in-a-row might be the 3, and the column that finishes yours might be the 19, and you have three darts to decide which one you can actually hit. Missing a block is not a bad decision, it is a bad dart — and both count the same on the grid.

The other difference is the accident. Every token you drop raises the row that the next token in that column lands on, for both players, so a dart that helps you can hand a diagonal to the other side. In a tight game the best throw is often the column nobody wants.

House rules this board plays

The part no other rules page has, because no other site implements them. Each one opens the setup screen with that rule already set.

The shipped game is the flat one: any dart on a column’s number is one token, whatever bed it found, and the ring is decoration.

Common questions

Play it

Connect Four darts is one of the twenty modes in Friendly Fire Casper, a free darts scoreboard that runs in a browser and keeps working when the wifi drops. It deals the columns, drops the tokens, spots the four the moment it lands, undoes the dart you typed wrong, and can put the grid on a TV while both players score from their own phones.

Play Connect Four darts →