Gotcha rules: count up to the target, and land on your friends

Gotcha is X01 turned upside down and made sociable. Everybody starts on 0 and counts up to the target — 301 is the usual — and the first player to land on it exactly wins. The twist the game is named for: land on the same score as somebody else and they go back to zero.

Play Gotcha to 301 →

How it works

Three darts a visit, and the whole visit total is added to your score. There is nothing to open with, no double in, and every bed on the board counts for what it is worth.

Going past the target is a bust: the visit scores nothing at all and you stay exactly where you were, which is the rule X01 players already know. So a player on 281 needs 20 and nothing else, and three darts in the 20 bed is 60 too many.

The “gotcha” is what makes it a party game. If your visit leaves you on precisely the score another player is sitting on, they are knocked back to 0 — the whole card, gone, however long it took them. A player can be knocked back more than once in a visit if two of them are level on the same number.

Nobody is eliminated and nobody misses a throw, so the game takes as many players as the board can seat, and the last two rounds are usually loud.

Why it is worth playing

Gotcha teaches the one thing casual players never practise: arithmetic that goes upward and lands on a number. Nobody has a table of out-shots for it, so everybody has to work out what they need and which bed gives it to them.

It also has a strategy no other simple mode has. Sitting on a round number that is easy to hit — 100, 140, 180 — is asking to be knocked back, so a good player deliberately parks on an awkward one. Being just behind the leader is a good place to be, because the leader is the easiest score to land on.

And the endgame is genuinely tense: everybody near the target is throwing at a small number with three darts, busting, and watching somebody else land on them.

House rules this board plays

The part no other rules page has, because no other site implements them. Each one opens the setup screen with that rule already set.

The target itself is a chip on the setup card: 101 for a quick one, 301 for the classic, 501 for an evening.

Common questions

Play it

Gotcha is one of the twenty modes in Friendly Fire Casper, a free darts scoreboard that runs in a browser and keeps working when the wifi drops. It scores the game for you, undoes the dart you typed wrong, remembers who won, and can put the board on a TV while everybody scores from their own phone.

Play Gotcha to 301 →